Imprint system
[Imprint Interface]
After the player opens the character interface with Ctrl+C, click the ‘Imprint Interface’ button, as shown in the red box below:

The imprint interface is as follows:

[Ways for obtaining Imprint]
Players can go to the Lisbon dock Imprint Redeemer (-25.7,-38) to exchange ‘Imprint Gift Pack’.
Fossilized Footprints: 25 points, sales on in-game mall;
Essential prop for synthesizing an Imprint, can go to the Lisbon dock Imprint Redeemer (-25.7,-38) to exchange Imprint Gift Pack.
Open the ‘Imprint Gift Pack’ to get 1 random Imprint (level 1 , random Inherit value, Imprint growth rate not appraised).
There are 5 LandBattle Imprint: Tiger Imprint, Eagle Imprint, Mammoth Imprint, Dragon Turtle Imprint, Monkey Imprint; all divided into left Imprint and right Imprint;

Right click on the Imprint to equip it, as follow.
[Attachment attribute]
An attribute added directly to the character;
For every level increase in Imprint, players can earn 1 potential point. Players can choose their own attributes to add points, with a maximum of 40 points added to each attribute. Each stage earns the same amount of attachment attribute value for 1 potential point.

Each Imprint potential point can obtain attachment attribute in each level stage:

Allocated Potential Points can be reset through the Imprint Potential Pill, Imprint Potential Pill is used to clear all allocated potential points.
Imprint Potential Pill: 550 points, sales on in-game mall;
Reset the imprint potential points, after using it all allocated potential points are cleared to 0 and reallocated. (Right-click to use on an Imprint)
[Operation instructions for Imprint controller]
You can use ‘Ctrl+Q’ to open ‘Display’ for hiding, locking Imprint controller.

After equipping the Imprint, the Imprint controller will be displayed in the game interface, as below:

When the Imprint is equipped with active skill and equipped, the controller position 2 will display the Imprint active skill, and players can release their skill when the recharge is complete.
The Imprint itself is an offensive prop, after equipping, the character enters combat state and begins to recharge Imprint, which are divided into three stages;

After the recharge is complete, you can click on the Imprint to release the Imprint attack; after the attack is released, recharge points will clear to 0. The Imprint attacks in each recharge stage will deal 1/1.5/3 times of the damage;
When the player exits the combat state, the charging begins to decay until it reaches 0.
During the battle, after the player changes or unloads the Imprint, the charging bar will be cleared directly.
[How to obtain the Imprint skill book]
Go to the Lisbon dock Imprint Redeemer (-25.7,-38) to exchange Imprint skill books, the Primary Imprint Skill Books can also be exchanged at the Desire World Exchange Agent at the Lisbon Docks (-12.6,18.7).
[Imprint skill operation details]
- In Lisbon dock, at Imprint Growth Commissioner(-19.7,-39.5), open the Imprint skill interface, put Imprint into the interface, right-click the skill book and use it to Imprint in the interface.
- Each Imprint can learn up to 5 skills, divided into active, Auxiliary Strengthen type, Auxiliary Imprint Gain type, Passive Bloody type, Passive Defense type; up to 1 skill of each type. If the Imprint skill already exists as the same type to be learned, it will be covered when learnt, please refer to the Imprint skills cover rules for details;
- The initial skill grid of the imprint is 0, after using the skill book, there is a certain chance to increase the skill grid by 1 grid, up to a maximum of 5 grids. If the number of skill grids is not increased, then it will cover an existing skill, please refer to the Imprint skills cover rules for details. Based on the current number of skill grids, the probabilities of adding new grids are: 100% for 0 grid, 40% for 1 grid, 15% for 2 grids, 5% for 3 grids, and 3% for 4 grids;
- The Imprint has a chance to automatically gain Imprint skills during the upgrade process, up to 2 skills.
[Imprint skills cover rules]
- Same type (same name) skills must be covered (example: Auxiliary Strengthen type skills: Trace of Accuracy and Trace of Dodge)
- The same skill covers both between Advanced and Primary (Example: Trace of Accuracy -Primary and Trace of Accuracy -Advanced cover each other)
- When it does not comply with rules 1 and 2, covers without rules (example: Active type Trace of Light covers Passive Bloody type Dragon Turtle Bloodline)
[Imprint skills Descriptions]
Primary Imprint skills:

Advanced Imprint skills:

**For specific details, please refer to the in-game information**